What it’s like not to believe

Deep down in the WorkSpace corporate lexicon, somewhere between WashWord (ref: outbound content checks), and Weasel (mid management slang: derogatory) is: WASTE. Terminologies rated corporate pivotal (i.e.: relating to criteria rated indistinguishable from the basic genetics of the WorkSpace raison d’etre) are always fully textually capitalised, and are mandated to remain so always. WASTE (implying a keen imperative to avoid profligacy) is one of the big three, one third of the corporate triadic indivisible from the notion of obedient, implacable progress within the eternal seminary of WorkSpace. The other two elements of this permanent trinity are: MORE (see WorkSpace orientation pack 101)—nestled next to Move (as in employment relocated laterally, downward or outward); and NOW (N.B.: requests for definition expansion may cause unemployment).

The notion of WASTE, in the frugal corporate environment of the mid 21st century, is the number one crime committable at WorkSpace. Worse than cross departmental conjugal encounters, worse than overstocking, worse than non-sanctioned laddering—even worse than leaving at five-thirty—is WASTE, the waste of resources, of time, of reputation, of watts, and of people. To commit to WorkSpace was a tacit acknowledgement that your usefulness would be extracted in any and all ways possible.

There exists at WorkSpace a certain schizophrenia, a schism between the need for a perfectly balanced equation of staffing overhead and value for money, and the irritating need to occasionally acknowledge the existence of non-sanctioned WorkSpace qualities that happen to be attached to a personnel whose skill sets are critical to WorkSpace activities. The WASTE imperative cuts both ways—sometimes the normally implacable criteria of WorkSpace has to accommodate the corporatively undesirable.

A mote in the eye of WorkSpace: a reluctantly retained pool of unfortunates that labour mostly unseen in the notional below-stairs of the WorkSpace household, a collection of squabbling night gaunts that makes the average middle manager shudder with distaste. Within this morlockian sub-grouping there are layers upon layers.

Like a sour, lumpen skin bobbing to the surface of a misfit sea, rise the programmers—nearly a century of marginal adherence to authority and with a sublimely refined sense of technologically derived superiority, these slash dotted cryptographers have a jealously guarded space at the top of the subterranean ziggurat of the WorkSpace unwanteds. Tersely and reluctantly blurting meagre chunks of spoken word, their ascendancy is a grumpy one, bolstered only by a daily decrementing knowledge base—paradoxically, AI has become the number one enemy of the coder, making the retro-spectre of the robojanitor an ever-encroaching reality. WorkSpace programmers are not pretty, not charming, but for now firmly ensconced in their garretted codeclaves, are relatively insulated from the reflexively Machiavellian machinations of corporate culling.

The strata of the disenfranchised are dense and complicated with a multitude of carefully hoarded sub-distinctions playing secondary, tertiary, quaternary fiddle to the programmer underlords. Fagging for these coders are the support staff, separated from their own boot strapping to full coder status by the pressures of a draconian shift pattern and eternally bleating end users. These unfortunates, their mean skill set and knowledge base outstripping most of the programmers, are destined to wearily heft the hod for their salary augmented brethren and still cater to the more rarefied drones above stairs. As useful as they are though, this B-list supporting cast is subordinate for a reason—without the certification (an expensive process) and the right sort of education, the support staff remain always as an abstraction layer between the lofty declarations of management and the chilly, monosyllabic world of the coders.

Compared to the relatively rare sight of an assembly worker though, the support worker is like a prince among men. Even in the largely automated, EPZed, manufacturing behemoth that is WorkSpace Actual, people (dismayingly) remain sufficiently adaptable and malleable to be used, on occasion, for actual manual labour (of course, daily, thousands of ant-like workers still wear their developing world hands down to stubby mittens against the combine that feeds the collective maw of the eight richest nations on earth, but here we’re talking about the relatively privileged privations of a entry level assembly worker in north Wales). The lumbering worker, swaddled in a bulky EVA suit that doubles as a crude dunk tank, may catch a fleeting glimpse in virch (never in RL) of one of the support seraphim as they transiently exchange data about a shared project. Even in the relatively egalitarian environment of high tech, class is maintained; the grunt on the factory floor (notional or otherwise) may ask a question of the upstream colleague, they may receive an answer, it may sound cogent and reasonable—but it never clarifies, a self sustaining pattern of courteous deinformation fed faithfully down the food chain.

Undercutting them all though, with a tacitly acknowledged, supra-negative social rating, is the runner. Even in a near-perfected virtual world that mirrors the actual, with a high speed cross-country system of fledging maglev trains and high bandwidth total network coverage, WorkSpace anachronistically still finds need for the physical picking-up-of-something and the taking-it-somewhere-else.

WorkSpace is physically vast, a sprawling, kanedaesque organism that straddles the bulk of mainland Britain. Linked both with wireless connections and older cabled synapses, WorkSpace sites are also connected with a proprietary network of decommissioned sewage tunnels that act as conduits for documents, prototype tech-chunks, and people (dead and alive) who absolutely must be transported and cannot be trusted to systems managed by alien corporations, however capable. Down in the sewers the runner is king, a lycraed and kevlared corpuscle operating a range of silent, deliriously fast modes of semi-autonomous vehicles that never stop, upon pain of employment termination and mechanical recycling. Bottom feeders they may be, but to a certain type of borderline psychotic individual, the thought of piloting a hydrogen cell tricycle through a subterranean warren at 200 kmh+ is nothing but a little bit of heaven.

A closer focus: A shaved skull punching a slipstream through the warm, humid air of the primary London/Bristol WorkSpace transit artery. From behind globular, orange tinted IR goggles, large, unblinking eyes stare into the vanishing point of an endless underground tunnel, a bioluminescent flicker as the hundred metre markers blur by on either side. The hum of the fuel cell rises an octave as its pilot upshifts—Brant is late.

Like a lot of bullshit ideas, it had seemed like a good one at the time. With contract employment pre-approval based on a 5 year+ platonic relationship with a trusted WorkSpace operator, and three years central London courier experience, it was, ostensibly, a no brainer. Solitude: Brant was a self confessed misanthrope (but not a terminal one). Money: A WorkSpace half-year runner contract paid double what any other open air job could bring. Gear: Simply, WorkSpace had the best kit.